Forked from: sakef's PV3Dその7 エフェクト diff:4 forked from: PV3Dその7 エフェクト エフェクトの練習 マウスの位置によって色が変わります。 色変更の計算は適当。 starsnip forked:0favorite:0lines:81license : All rights reserved modified : 2009-02-16 03:07:01 Embed Tweet // forked from sake's PV3Dその7 エフェクト /* エフェクトの練習 マウスの位置によって色が変わります。 色変更の計算は適当。 */ package { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; import flash.geom.ColorTransform; import flash.geom.Point; import org.papervision3d.cameras.Camera3D; import org.papervision3d.core.effects.BitmapColorEffect; import org.papervision3d.core.effects.BitmapLayerEffect; import org.papervision3d.core.effects.utils.BitmapClearMode; import org.papervision3d.core.effects.utils.BitmapDrawCommand; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.special.ParticleMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.objects.special.ParticleField; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; import org.papervision3d.view.layer.BitmapEffectLayer; [SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")] public class PV3D_sample07 extends Sprite { private var container:Sprite; private var viewport:Viewport3D; private var scene:Scene3D; private var camera:Camera3D; private var renderer:BasicRenderEngine; private var rootNode:DisplayObject3D; private var bfx:BitmapEffectLayer; private var cube:Cube; private var ct:ColorTransform public function PV3D_sample07() { container=new Sprite(); addChild(container); container.x=stage.stageWidth / 2; container.y=stage.stageHeight / 2; viewport=new Viewport3D(0, 0, true, true); scene=new Scene3D(); camera=new Camera3D(); renderer=new BasicRenderEngine(); rootNode=scene.addChild(new DisplayObject3D("rootNode")); addEventListener(Event.ENTER_FRAME, onFrame); addChild(viewport); camera.zoom=30; camera.focus=100; camera.target=DisplayObject3D.ZERO; bfx=new BitmapEffectLayer(viewport, stage.stageWidth, stage.stageHeight, true, 0, BitmapClearMode.CLEAR_PRE); bfx.addEffect(new BitmapLayerEffect(new BlurFilter(1, 4, 8))); bfx.addEffect(new BitmapColorEffect(1, 1, 1, 1)); ct=new ColorTransform(0.1, 1, 0.1, 0.25); bfx.drawCommand=new BitmapDrawCommand(null, ct, BlendMode.ADD); bfx.clippingPoint=new Point(0, -7); bfx.drawLayer.blendMode=BlendMode.OVERLAY; viewport.containerSprite.addLayer(bfx); var colors:Array=[]; for(var i:int=0; i < 6; i++) colors[i]=new ColorMaterial(Math.floor(Math.random() * 0xFFFFFF), 0.7); var materials:MaterialsList=new MaterialsList({front:colors[0], back:colors[1], right:colors[2], left:colors[3], top:colors[4], bottom:colors[5]}); cube=new Cube(materials, 30, 30, 30, 4, 4, 4); rootNode.addChild(cube); bfx.addDisplayObject3D(cube); var particle:ParticleMaterial=new ParticleMaterial(0xffffff, 1, ParticleMaterial.SHAPE_CIRCLE); var particles:ParticleField=new ParticleField(particle, 1000, 0.3, 500, 500, 500); scene.addChild(particles); } public function onFrame(e:Event):void { cube.rotationX++; cube.rotationY++; // 色変更(計算適当) ct.blueMultiplier=mouseX / 500; ct.greenMultiplier=mouseY / 500; ct.redMultiplier=50 / mouseX; bfx.drawCommand.colorTransform=ct; renderer.renderScene(scene, camera, viewport); } } } Code Fullscreen Preview Fullscreen viewport container scene particles materials clippingPoint colorTransform BasicRenderEngine Viewport3D rotationY BitmapLayerEffect drawCommand BitmapDrawCommand rotationX mouseX ParticleMaterial.SHAPE_CIRCLE renderScene DisplayObject3D.ZERO zoom focus